Over the past couple of years, several AR and VR devices have embedded Qualcomm processors in them. However, none of those chips have been fully dedicated to augmented reality and virtual reality. Rather, they have only been remodeled phone processors.
But now the scenario has changed with the introduction of the XR1, Qualcomm’s first chip, designed and built especially for the AR and VR devices. The chip has made it somewhat cheaper for the companies to develop entry-level versions of the AR and VR devices, the first batch of which are expected to arrive by the end of this year or in early 2019.
Despite Qualcomm’s indulgence into the AR/VR chip game, this chip isn’t all that exhilarating on its own. According to Qualcomm, the Snapdragon 845 phone processor is still a better choice for AR and VR. The XR1 is intended for simpler experiences including watching videos and passive content, rather than gaming.
Qualcomm depicts XR1 devices as being made for “lean back and 360 viewing” of recordings, as opposed to “room scale tracking,” and furnished with “basic controllers,” as opposed to hand-tracking capabilities. All things considered, the chip is as yet expected to be equipped for supporting 4K displays at 60 fps, voice enactment, and controllers that detect movement with six degrees of freedom.
Where this will truly get intriguing is if Qualcomm, in the end, chooses to build higher-end chips in the XR line. By using dedicated hardware, it ought to have the capacity to support more effective VR-and AR-particular highlights than it could with a general purpose chip — like what it’s doing with camera chips. The XR1 begins it down that way; however, Qualcomm is by all accounts taking a slower start to check whether the market is prepared for all these mixed reality headsets.