The Video Streaming Software Market Report analyses a comprehensive overview of the industries and reviews a detailed report of the market data. This report covers the entire strata of the Video Streaming Software industry and offers an in-depth analysis of the same.
In this region, Global Video Streaming Software Market accounted for USD 4.10 billion in 2016 and is accounted to grow at a CAGR of 19.01% during the forecast period of 2017 to 2024.
Global Video Streaming Software Market competition by top players including Brightcove, Inc., Haivision, Inc., IBM Corporation, Kaltura, Inc., Kollective Technology, Inc., Ooyala, Inc., Panopto, Polycom, Inc., Qumu Corporation, Sonic Foundry, Inc., VBrick, Wowza Media Systems, LLC.
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The global video streaming software market is segmented on the basis of streaming type into live streaming, and video on demand streaming
On the basis of solution, the global video streaming software market is further segmented into transcoding and processing, video management, video delivery and distribution, video analytics, video security
On the basis of service, the global video streaming software market is segmented into professional services, and managed services. The professional services segment is further segmented into consulting services, integration and deployment services, training and support services.
On the basis of deployment type, the global video streaming software market is segmented into cloud, on-premises.
On the basis of vertical, the global video streaming software market is segmented into smart manufacturing, smart energy and utilities, connected logistics, consumer wearables, connected healthcare, smart government and defense, connected vehicles, smart retail, and others.
Based on geography, the Global Video Streaming Software Market is segmented into 5 geographical regions, such as: North America, South America, Europe, APAC and MEA.
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Covered in this report: The Video Streaming Software Market report covers the present scenario and the growth prospects of the global virtual events market for 2017-2021. To calculate the market size, the report considers the revenue generated from the sales of the web conferencing and unified communication and collaboration (UC&C) and video conferencing, secondary resources and doing in-depth company share analysis of major 10 players in the market.
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